And… it will be the last time.
Gerrymandering, somewhat fittingly for its theme, will be a two player game. It works with two players. It’s not finished, but the game functions. The gameplay is solid, it’s easy to understand and (mostly) intuitive. I’m narrowing down on the things that still needed fixing, and I’m confident that the game will be ready soon.
As a three player game… well, it turned out to be a mess. The game slowed down dramatically. Turns took much longer because the field changed too much in the intervening turns. The board went from clean to overly busy, what was very easy to follow with two players became utter chaos with three. Players had to stop and stare at the board when it reached their turn; there was just no other way to follow it. That’s including me; I was struggling with my own game. The final straw was when I saw an obvious move that another tester just… missed. That player has played before and did very well, but I had to point out a good option after she played a card purposefully out of frustration. And that’s not what I want any player to experience with my games.