As for playtesting? Well, I have made a revised copy of Gerrymandering and it’s going over well enough. I went with four starting districts to allow for more potential point scoring in the game, something I need to work on in general. Simplifying the types of tiles used in game feels natural and works to smooth out the flow. Cutting some of the old holdovers from Shyft should help things (you can never hurt yourself by flipping over your own tiles while campaigning). I managed to explain something that was bugging people (why do tiles move around? Well, it’s not because a crane is picking up Midtown and moving it to the suburbs, it’s because of demographic shifts in the population). I will need to work on the wording of individual cards to make the game easier to teach and learn, but I think this is the best revision I’ve had.
Another thing I’m thinking of doing is tossing Shyft onto Game Crafters as a one player game. It’s too slow for it to be played with more than two players, and even two players can be a bit on the slow side, but as a single player brain teaser? I think it still holds up.