That leads me into what I’ve been working on for the past few days: visual design. Now, I’ve mentioned I’ve been working on Orphanage of Fear, Shyft and Outflank repeatedly, is that it's amazing how much little visual cues can affect a game. Outflank, according to dozens and dozens of players and designers… is done. The rules work, the gameplay is solid, and the game is highly replayable (the fact I can still stand to play it after all the playtests is testament to that…). But I’ve noticed one thing that has cropped up over time. I made a mistake when ordering the shields.
The problem with them is simple: they have a direction. It’s not intuitive that they can be turned, because it doesn’t look right when you have shields facing different directions. Thankfully, this is a simple fix, making the shields circular solves the direction problem, and I’ll be talking to the company who does my art soon. I’ll also have to drop the Fleur-de-Lis, since, unlike the other symbol (a voided Moline cross for those who want to know), it’s monodirectional. Even if it’s on a circular shield, it will ‘face’ the wrong way unless played a certain way.