I’ll also be testing out other people’s games. It’s just as critical as playtesting mine. I’ll be helping others in the design community, doing my best to tug at the weak points of their games so they can improve upon their design. Hopefully, I’ll come up with some great ideas in the process. And that is one thing that every board game designer does, learn from others and their systems.
My schedule is shockingly full almost all weekend, I’ve made reservations for events and playtests for all but four hours of the con! I’m also running the latest game at the convention, from 12AM to 2AM on Friday and Saturday. Brutal, I know, especially since that makes it two seventeen hour days in a row, but on the bright side, I’m the only one running, starting at Midnight and I’ve been told that a few large social deduction games are letting out just before so I’ll hopefully have a (tired) captive audience.
Thanks to everyone who backed on Kickstarter! Orphanage of Fear will return!