So, what happened? Well, part of it was that I wanted, rather desperately, to launch a Kickstarter, to show progress, even if it failed. I have been working on my games for a number of years and, I have to admit, I find it frustrating that I haven’t published any. I wanted to launch a campaign, so I set a date that I thought might work, around Halloween because I thought it might drum up interest. I didn’t give myself enough time. I didn’t even have reviewers lined up to receive the game. I decided, come hell or high water, to launch a game. I paid for artwork, played it whenever I could (not… as often as I would have hoped, but that can be talked about later), built up a list of names. I was hopeful, going in, even though I knew I was unprepared. I launched the campaign.
And then I got sick. The first forty eight hours I was absolutely miserably ill. It did not help in any way. Anyone who knows about Kickstarter knows that the first forty eight hours are absolutely critical. I was not in the best position there. It could have been stress… but I sort of doubt it, because I was actually feeling upbeat based on initial pledges coming in. Regardless, I was effectively out of it for the first forty eight hours, and felt ill for several days after.
After that, as I said, I ‘knew’ at that point that it wouldn’t succeed (it certainly wasn’t living up to the metrics I learned about from James Mathe and Jamey Stegmaier). I gave up. I put up a few more posts, failed utterly to keep my promise to launch and update a game on Facebook (I got the idea from Doug Levandowski) but in general, I felt bad, I felt frustrated and I… well, this is going to sound absolutely insane to anyone who knows about the stresses of a Kickstarter, but I had something more important coming up that drew upon my remaining time near the middle to end of the campaign. See, there was a wedding the week after my Kickstater ended.
It was my wedding.
Yeah, it was foolish in the extreme, but in my defense when I started discussing launching the Kickstarter my wife agreed with me. Before the campaign even went live I told my wife that it would be a wonderful top off to the Kickstarter or help me get back on my feet after the failure. At the very least my wedding helped raised my ailing spirit.
This is getting a bit long so it looks like there will be a part three to this after all. Next up: the issues with Orphanage of Fear.
Now for what I’ve been playing:
Perti-Dish-aster, 2 players First time played
Blokus, 4 players
Guillotine, 5 players
Gold Thief, 5 players
The Thing, 5 players First time played
Yokohama, 4 players
The Game, 4 players
Connesieur of Culture, 4 players Playtest
Crosstalk, 7 players first time played
Deception, 7 players X2
Ultimate One Night Werewolf, 8 players X3
Time's Up, 6 players X2
Terra Mystica, 5 players first time played