And he was right. I have been adding things to Gerrymandering, some at the suggestion of others, some to come up with solid math for the game. So, I have to take a step back, look at what I have, and strip it down. This is known as iterative game design. I have been adding too much, and now the game needs to be stripped down to a far simpler version.
The scoring should be easy, right now it’s complex. Not overly so, but more than this game, which should be simple, needs. Anthony suggested a new scoring method which I’ll be testing out soon. The game tends to start slow because players have many actions available to them, which bogs them down as they consider each one. So those have to cut down, maybe not removed from the game entirely, but limiting the options one takes at the beginning so they don’t get overwhelmed. I have way too many colors, and I’ll be cutting several shortly. I had to stop dancing around the issue of a game called Gerrymandering and embrace it.
The core is there, I see it and he said there was something solid to the game (or my mind has decided to add those words to his mouth to preserve my ego). I just need to refine it.
I should hope that I’m half as good at playtesting for others.