Well, there are a few reasons for that, but let’s start with a few factors: I have always intended to publish myself via Kickstarter. That may change based on the game, I’ve thought about pitching Brain Freeze (it still needs too much work for me to consider it), but for the most part, if you see the name of the game at the top of this page, I intend to publish it.
So… knowing that, why haven’t I pushed all of these onto Kickstarter? Well, there are a number of reasons, but mostly it comes down to money and artwork.
At this point, to succeed on Kickstarter, you need artwork, good, solid artwork. I believe the days where you can get through Kickstarter without it are simply done, for a few reasons, but primarily it is visually enticing, and, for those who back multiple Kickstarter campaigns, it shows that the designer has skin in the game. They paid for it, and it shows that they are invested in it. The games on the top of this site, all of those have at least some artwork done.
The second factor is money. I don’t think I need to tell anyone that money is important. Besides artwork you need things to launch a successful Kickstarter. Advertising is a big factor. Where are you going to advertise? Board Game Geek? Facebook? Some other site? How long are you going to advertise for? How many clicks are you going to pay for? But you need money for other things before that. Review copies need to go out. It is of vital importance to spread your game around where you can. Another thing you should have is a video, and it should be professional.
One of the (many) weaknesses of my Orphanage of Fear Kickstarter was the video. It wasn’t professional. I thought I could skirt by, but, well, I couldn’t. And that’s fine; I learned an important lesson from it. My next Kickstarter I’ll be more prepared. More on that later, but suffice to say, I am taking my time getting things together, and preparing, properly, for launches or relaunches.
Now, for what I've been playing:
Great Western Trail, 4 players
An unnamed Super-Secret Highly Classified Completely Confidential Prototype, playtest 2 players
Bora Bora, 4 players
Thurn and Taxis, 3 players
Quoridor, 2 players X2 first time played
Rajas of the Ganges, 4 players first time played
Power Grid Factory Manager, 2 players
Quoridor, 2 players
Splendor, 2 players
American Rails, 5 players
Ra, 4 players
Parade, 5 players X2