Gerrymandering saw a LOT of play. Upwards of 10 games, and Gerrymandering isn’t exactly a speed game. It saw near continuous play from the time I put it down to the time official testing ended, including a false end on Sunday where someone sat down to play just AFTER I finished packing up!
What came across really well was that the game, though not entirely realistic, really demonstrated what Gerrymandering IS. No joke, more than half of the reviews the game received referred to it as educational. Three of the reviews suggested it be sent to schools for civics courses.
Now, I hadn’t intended it to be quite that educational (though one of my two favorite moments of the convention was one player looking up at me after the first scoring round with wide eyes and saying, “Oh so this is why gerrymandering is so bad.”) I’ll have to at least take that into consideration. As it is, some of the cards and abilities are going to see some revisions or outright removal from the game. One of them is too powerful, one of them is too weak, and one of them is more confusing than anything else.
I’m also going to cut the actual words out of the play cards. Graphics will be much easier in the long run, and more intuitive to boot.
So, here are pictures of all the playtests from Unpub:
Set Watch, playtest 3 players
New Jersey Syndicate, playtest 2 players
Outflank, 2 players x1
Gerrymandering, 2-6 players x6
I also watched several games of Outflank and Gerrymandering.