On that note: Gerrymandering lived up to its name. There were multiple scoring rounds where the party with fewer face up voter tiles won the majority of points for the round. The biggest gap was when one party with only seven face up tiles got almost double the amount of points as the party with twelve face up tiles. I don’t know if I should be happy or sad really.
Unfortunately not everything went as well. My wife Nina got food poisoning on Friday night and missed the rest of the convention. She had been running the table we had rented for the event while I was away and things didn’t quite work out for me on Saturday or Sunday, so the table remained mostly empty. She felt better by the time the convention ended, but between that and a few other issues the table turned out to be a bit of a waste. Additionally no one showed for Orphanage of Fear on Friday.
On the bright side I got a game in on Thursday (which is the day I expected to have no players) and on Saturday (with some help from the Werewolf moderator who sent down the first few victims, thank you Jessa!). My game runs shorter than Werewolf so we always finish in time to return before her next game.
The other good thing was, while this convention didn’t really work out on the demo front, it worked out on the game play front. I learned a number of new games and ended the convention in a Delta Green game where I died (this was not unexpected, and if you want to know why you should look up Delta Green!).
Now for what I’ve been playing:
Manila, one game with 4 players (a novel risk taking worker placement game, definitely going on my wishlist)
Orphanage of Fear, one game 8 players, one game 9 players. One orphan victory, one boogeyman victory.
Witchhunt, one game with 8 players. An interesting social deduction game, something I would like to try again, hopefully with more players.
Cover Your Assets, one game with 2 players, one game with 3 players. Taught as an Envoy event.
Cosmic Run Rapid Fire, one game 2 players. This was at one of the tables; the developer was demoing it in the runup to his Kickstarter. I’ll have to look at the price, but it was a fun game. My only worry is that we had to use disposable sheets and regular play might run through them.
Werewolf, one game with 18 players, one with 17 players and one with 13 players.
4 The Birds, one game with 2 players.
The Grizzled, one game with 5 players. We won, barely, despite me continuing to draw phobias after I had three in play.
Ambyria, one game with 2 players. They’re coming out with an expansion soon, but I played one of the base decks. It’s pretty good, I won handily against the person who was demoing the game.
Love Letter, one game with 2 players.
Murano, one game with 3 players. I have been playing this a lot and it’s probably going on my wishlist.
Cave Paintings, one game with 6 players. This was a playtest. It is certainly interesting and I look forward to seeing what happens with it. The verbs have to be removed however…
Outflank, one game with 2 players
Additionally, I watched a game of Outflank, Cheese It!, and The Game (with the On Fire Expansion)